The 'Destiny 2' team were forced to remove a turbine from the full game after it proved too tricky to master on the beta.

Destiny 2

Destiny 2

Game director Luke Smith admitted the team have taken out one of the spinning machines from the main title after many players found the double threat too difficult to overcome on the tested version.

Speaking on the Namek vs. Saiyan podcast, he said: "I was surprised by the turbine, because there's only one turbine in the shipping game. I was surprised to see two of them.

"That's a great example of something that we implemented, we found it to be too challenging - especially for that opening sequence of the game - and in the shipping game, we removed it. There's one spinning turbine instead of two."

Gamers were faced with the double turbines in the first mission, Homecoming, when the two rotating machine arms destroy when they come into contact with your character.

Luke's comments come after producer Jared Berbach recently admitted the beta has been "amazingly helpful" for developers at Bungie.

He said: "The beta has been amazingly helpful for our development team. The analogy I always give is that the beta is the plow on the front of the train that blasts all the snow off the tracks to clear our path.

"We had many updates to the original, but 'Destiny 2' is a brand new game using brand new technology in order to deliver an awesome experience.

"This new technology needs a lot of testing. This testing ultimately helps us validate that our new server model is working as we thought it would, and at the quality and scale we had hoped.

"It helps us evaluate our new tech advancements, including enhancements you'll understand more fully when you play the full game. Ultimately, it paves the way for us to have a much smoother launch."

Destiny 2 is set to be released on September 6 for PS4 and Xbox One, and the PC version will drop on October 24.