The first Divinity: Original Sin was an excellent game, and after its Enhanced Edition it quickly became a smash hit. And it is easy to see why. It was supremely interactive, unreasonably pretty, with great coop, and very pleasantly written. And this September it's getting an even better sequel, Divinity: Original Sin 2. Let's see what's in store for us in this new adventure in the incredible world of Rivellon.
While the character creation in the first game was pretty decent, the one we're getting in the sequel is going to blow it out of the water.
First off: instead of being limited to a human, we're getting several species to choose from. There are Elves, which can absorb knowledge via cannibalism. There are Dwarves, which have a natural talent for turning things into stone. There are Lizards, which can invoke their draconic heritage and breathe a cone of fire. There's also going to be an Undead option, but so far its specific ability remains unknown.
If you don't feel like creating your own character, DOS2 has several origins you can choose, which come complete with questlines and special abilities which would be difficult to acquire otherwise. A self-liberated slave Sebille hunting slavers everywhere, and the Red Prince, a lizard aristocrat exiled from his Empire, are just two Origins available for you to choose. You'll also be able to customise the characters to a certain degree, if the original class isn't to your liking for example.
If you feel like creating your own character, there will be some options that may make it worth your while. One of them are tags describing your character, like Mystic, Rogue etc. They will influence how NPCs in the game are going to respond to you, and may affect how certain quests progress. Another thing which has pretty much no impact on the gameplay is an option to select a instrument dominant in your theme music. Why don't more games have such an option I have no idea.
If you like playing tabletop role-playing games, you might like DOS2's new addition, the Game Master mode is going to be a treat. The range of options it's going to allow you (or whoever your DM is going to be) is truly inspiring.First of all, the GM Mode will allow you to create discrete scenes (so far it's unknown whether the mode will allow persistent worlds like Neverwinter Nights did), with predefined encounters and NPCs.The scene creation is going to be very robust too. There'll be ready-made locations to customise (pick a time of day, the terrain type etc), but if you want to create your own there'll be nothing stopping you. The separate scenes can be connected via map screen, with an indiana-Jones-like red line connecting different places of interest, or via vignettes. They will be the story-relevant decision points, with a selection of predetermined (by the DM) options. Of course it will account for player unpredictability, and it will be possible to create new options on the fly.Other than that, the mode has an in-built dice roll simulator for skill and ability checks, also controlled by the DM as far as dice type, difficulty, and participating players are concerned.It's a full storytelling package for up to four players.
One of the features fans wanted to appear in Divinity: Original Sin 2 was skill crafting, combining spells etc. It is very nice to see the idea actually appear in the game, fully confirmed some time ago and presented in a recent dev diary up on Kickstarter and Larian Studios' YouTube channel.If you ever wanted to combine spells to create new effects, DOS2 will give you that chance, and the results, as seen on the video above, can range from absolutely devastating to unexpectedly creepy. It may not be as complex as spellcrafting in Two Worlds II for example, but it's definitely going to significantly diversify any caster's portfolio.
DOS had a great two-player coop, letting two friends enjoy the storyline together. DOS2 does one better: it allows four players to jump into the campaign, and they won't even have to work together all the time.Although some measure of cooperation regarding main quests is going to be required, sidequests, including Origin storylines, are an open season.If "competitive co-op" has ever been an applicable to any game's multiplayer, it would be in Divinity: Original Sin 2.You can even reportedly trick your co-players, for instance by dying a poison flask red, so it looks like a health potion. There's definitely room for shenanigans in there.
Although we have only just scratched the surface (for instance we didn't mention the polymorphing and summoning branches of magic), Divinity: Original Sin 2 still manages to look like one of the most interesting launches of the year, and a real treat for every fan of RPGs, tabletop or otherwise.DOS2 release date in September 14 this year, leaving you just enough time to figure out whether you want the game right now, or you'll going to wait a bit. Either way, Original Sin 2 is going to be well worth the price.
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