Electronic Arts' Blake Jorgensen doesn't think people like "linear games" anymore.

EA's Star Wars Battlefront

EA's Star Wars Battlefront

The Chief Financial Officer of the video game company believes there has been a big shift in what sort of games people like compared to five years ago or 10 years ago.

Linear games are ones where the user must take on challenges in a preset order compared to non linear gameplay, where the gamer can choose what challenge to tackle next.

Speaking at the Credit Suisse Technology, Media & Telecom Conference, EA CFO Blake Jorgensen said: "As we kept reviewing the game, it continued to look like a much more linear game [which] people don't like as much today as they did five years ago or 10 years ago."

It comes after Jorgensen commented on EA's decision to close Visceral and shift the nature of the 'Star Wars' game.

He said: "It was an economic decision at the end of the day. We probably wouldn't be able to [reach that mark] You've got to cut the bridge when you realise you can't make a lot of money on something."

And Jorgensen confirmed that the gaming company is trying to move developers from Visceral to other projects they are working on.

He said: "We're trying to keep as many people as possible."

Whilst EA's Chief Executive Officer Andrew Wilson shared earlier this month: "It wasn't about, 'This was just a single-player game [and it] needed to be a live service.' It was more about, 'How do we get to a point where the overall gameplay experience was right for players."