The 'Legend of Zelda: Breath of the Wild' has a surprise at every turn.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild

The game covers an "extremely vast" world so the team behind it were keen to include surprises spread out across the game to give gamers new things to discover.

Director Hidemaro Fujibayashi revealed: "This time the focus for the planning staff was to work hard to ensure that there is always some surprise when you reach your destination.

"The world in this game is extremely vast, but we made sure that there is always something to discover when you see something suspicious, so I hope that players will enjoy uncovering the elements and secrets that we hid in the world as they play."

And the team worked hard to make sure that each gamer had their "own unique gameplay experience".

Technical director, Takuhiro Dohta, added: "This game had a lot of technical strong points, such as the vast and seamless world, but what I want players to notice most is how each player has their own unique gameplay experience. When we were creating the game, we created it so that the player can do almost anything that they want to do. There is no correct way to play this game so I hope that you all find a play style that you enjoy."

And even for art director Satoru Takizawa, the features and gameplay were the most important part.

In a YouTube Q&A, he shared: "As the team responsible for the design and art, of course we wanted to deliver beautiful and realistic visuals, but what we fixated on most was designing the visuals so that they matched the features of the game and facilitated comfortable play for the user.

"So, when it came down to deciding whether to make the game prettier or improve the response during play, we always chose to prioritise the features of the game and improved response. I hope that players will experience the world for themselves rather than simply watching videos of the games."