Microsoft's Xbox Adaptive Controller looks "nothing like" its early designs.

Xbox Series X

Xbox Series X

The company's senior accessibility program manager Brannon Zahand has opened up on the way the product was shaped by discussions with the Gaming & Disability Community.

Zahand told Game Informer: "The Xbox Adaptive Controller looks absolutely nothing like the first prototype created.

"It changed many, many times over the course of development. The reason was that we built the device with the Gaming & Disability Community, not for them.

"As such, feedback constantly was rolling in that forced us to continually re-examine the design of the product during development."

The company primarily focused on users with limited mobility for the controller, putting a priority on continuity and compatibility to help them adapt to the new physical language of the next gen console.

The Xbox One, Xbox Series X, and Xbox Series S also include accessibility functionality - such as speech-to-text, text-to-speech and a narrator - which help to make the experience more helpful for gamers.