'Halo Infinite' developer 343 Industries may not be able to deliver a multiplayer beta.

Halo Infinite

Halo Infinite

The studio has suggested they may have to ditch plans for a big aspect of their pre-release test run as they admitted there is some uncertainty over what they'll be able to do.

In a blog post, the company said: "Our original plans for large-scale flighting aren't where we originally intended in large part due to the challenges of working from home during COVID-19.

"At this time we're honestly not sure what is going to be possible in terms of flighting but we still hope to have an opportunity for broader public hands-on before release.

"And, as we've previously stated, we'll be relying on flighting and continued feedback and community partnership well beyond launch as we grow and evolve the game together."

In the lengthy post, the studio addressed a number of topics, including the game fitting into the Master Chief's story after the conclusion of 'Halo 5: Guardians', splitscreen and LAN support, while microtransactions won't feature.

343 also pointed to criticism of the graphics following a recent gameplay teaser.

The studio is looking to return to the "legacy" look of the original trilogy after fan feedback over graphics in 'Halo 4', 'Halo 5' and 'Halo Wars 2'.

While they will take some criticism on board and "have work to do" to improve, they explained: "With 'Halo Infinite', we're returning to a more 'classic' art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses.

"This translates to a more vibrant palette, 'cleaner' models and objects with less 'noise', though it doesn't mean less detail.

"While we appreciate this may not be everyone's personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world."